- Cursor Machina – 2014/2015 –
3D Platformer Running game in which you control a robot with incredible physical capabilities in a post apocalyptic sci-fi world. Still in development.
Technology : Unity 3D
Trailer : http://youtu.be/_6tWpmvg67A
Role : Project Leader, Level Designer, Gameplay Developer
- Megamanic – 2014/2015 –
The fusion of Megaman with a bullet hell/manic shooter. You only fight bosses, each with their strenghts and weaknesses against the eight playable ships.
Technology : Unity 3D
Trailer : http://youtu.be/iRqtuVgmjCc
Role : Project leader, gameplay & particles developer, game designer, pixel artist, UI designer.
- Vesdyn – 2013 –
Metroidvania platformer with randomly generated dungeons and rich gameplay inspired
by the Souls and Castlevania games.
Technology : XNA, C#
Trailer : http://youtu.be/ZFflHhXh_b0
Role : Project leader, game designer, gameplay & graphical effects programmer, sprite animator.
- Bomberman 3D – 2012 –
Development of a 3D bomberman with OpenGL. Project focused mostly on the gameplay quality. Ability to roll bombs, throw them above blocks, stun enemies with them, etc.
Featuring : 3D particle engine, billboarding, camera shaking for explosions, 3D rotating cube menu (like Zelda Ocarina of Time), up to 4 players splitscreen with controllers support.
Technology : OpenGL, C++
Role : Project leader, gameplay designer, gameplay & particle engine developer.
- Raytracer – 2012 –
Realistic raytracing engine. Featuring reflection, shadow casting, depth of field, cel shading… Can render with multiple computers by network (clustering).
Technology : C++
Role : Project leader, network & effect developer.